Getting Your Game Noticed (Is Very, Very Hard)

I realise this is a little off-piste for Buried Treasure’s usual beat, but it’s also obviously enormously relevant to a big contingent of our audience. Inspired by Tom Ohle’s tweet, and Simon Carless’s Gamasutra article, I wanted to talk a bit about how best to get a game noticed by the press. And why it … Continue reading Getting Your Game Noticed (Is Very, Very Hard)