Switch, PC I genuinely didn’t know Treachery In Beatdown City’s unique gimmick when I started playing. I’d been intrigued by the 16-bit graphics, and quite fancied playing a modern take on the Double Dragon-style side-scrolling beat-em-up. Which is to say, I hadn’t realised it was a turned-based combat game! As surprises go, that’s a pleasant … Continue reading Treachery In Beatdown City
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